![]() Monty's mission is one of the hardest to complete. Go through dialogue and the day will be over, and you will have the principals key.Ĭheap way to do his mission with only key mold + 50 cents He will ask you for the 20 dollars, give it to him. At show and tell, show your monstermon card as to not get sent to the principals office.Īt the end of the day, Monty will walk to the side and you will go up to him. Sell your remaining apples to get more money. This is very important and if you do not get it you could ruin the run and have to restart. Go behind the playground and get the monstermon card, Literally Grass. When you finish dialogue, go over to Monty and sell him the principals pass.Įat your remaining apples to go to recess. Take the money inside the box and leave the closet quickly as to not get caught by the janitor.Īt lunch Jerome will talk to you, since you didn't get the laser pointer, he will get angry with you. Once you are in the janitorial closet, go over to the shelf on the left, interact with the box. Give the hall monitor your principals pass. Accept the quest and leave when he makes the distraction. Go over to Jerome and tell him about the yoyo, he will tell you to get a laser pointer from the janitors closet. Sell the remaining pills to Monty, he will give you 4 dollars. > He gave me some pills > But these are mine. When you enter the classroom, the teacher will ask you if you have any pills, answer with Everything is fine. > What is it? > You're giving me pills? > Okay. ![]() You will be sent to the principals office, say Who told you that? > Okay. Then talk to Nugget and say What happened to billy (1 apple) > Do you know where he is? > Who knows? > Billy > We were just talking about him > I need to know. Bring the key mold to monty, then buy the yoyo (2 apples, -1$). Start the day with the $10, Buggs will come up to you and take half of your money, (1 apple, -5$), you now have 4 apples. Since his mission doesn't really have a proper story, there are so many different ways to do his mission. Give him the Note along with some money, and he will read you the Note until the trapdoor code, which is too messy to decode until lunch time.Īpart from reading Billy’s Letter, Monty also needs to sell you Cigarettes for bribing the Hall Monitor in the bathroom. If you give him the Device along with a little cash, he will return you the Rigged Device as well as its detonator.Īs Lily cannot read Billy’s Letter, Monty’s help is needed to progress. In order to weaponize the Principal’s Device for killing Ms. It is revealed that during Show And Tell, if you show Monty’s Glasses, he was only paralyzed and sent to hospital, but not killed. After this scene, Monty’s Glasses will be required to give the Lunch Lady in order to leave the lunchroom. If the Player tells this to the Janitor, he will be upset and beat Monty with his mop, eliminating him. To save him, Monty will give the Player one of the Principal's Devices to blow up the Janitor.Īgain, buying a Yo-Yo from Monty is required to start Jerome’s quest, only to betray him later.ĭuring lunch, Monty will comment on how the Janitor’s “Biscut Balls” are spelled incorrectly. Later, during recess, Jerome will be closely watched by the Janitor. ![]() First, the Player needs to buy a Yo-Yo from Monty to give to Jerome start the mission. Monty plays a significant part in Jerome’s mission. Choosing the correct time to buy something is vital for completing certain missions, as selling or buying an Item will cost you an apple/move. Some Items (Like the Yo-Yo and Cigarettes) can be bought at either the school yard or at morning time. For example, you can sell a Lunch Pass at the school yard, but you can't sell the Lunch Pass at any other time. Items that can be sold can only be sold at certain times of the day as well. Monty sells certain Items at different times during the day. ![]() He also notices the Janitor's misspelling of "Biscut", which causes him to get severely injured if you tell the Janitor about the error. ![]() Monty's ability to read is vital for completing Lily's quest. He is one of the three kindergartners who can read (The others being Nugget and Billy). Monty is very intelligent for his age and has an entrepreneurial personality. Naturally, his cubby is filled with money. Monty refuses to be the Protagonist's partner in the morning, and agrees that the food is terrible in the cafeteria. He has a drug-dealer persona, and he does deal in the Principal's ' Pills', which are drugs. Monty is a character who has Items that are needed for many missions for sale, from before school through recess. ![]()
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